a generic esbuild loader.

To put it simply, a subclass of GenericLoader performs the following steps in order:

  1. GenericLoader.extractDeps parses the dependencies of the provided content.
  2. GenericLoader.parseToJs creates a javascript-code that dynamically imports the dependencies, and exports the original content.
  3. you pass the javacscript-code to esbuild for bundling and transformation of the import statements.
  4. GenericLoader.unparseFromJs parses the resulting output javascript-code and extracts the new path names of the dependencies.
  5. GenericLoader.injectDeps merges back the parsed dependencies to the original content.

Here is how you would typically use a subclass of the GenericLoader:

  • instantiate a GenericLoader instance with optional config (which currently does nothing).
// make sure that you have extended `GenericLoader` and redefined the abstract methods
class MyLoader extends GenericLoader {}

const my_file_loader = new MyLoader({
path: "D:/my/project/my_file.xyz",
})
  • convert the contents of the file you wish to bundle to equivalent javascript code using the GenericLoader.parseToJs method.
const js_content = await my_file_loader.parseToJs()
  • pass the js content to your esbuild plugin's onLoad result, or use it as an entrypoint via stdin.
const build_result = await esbuild.build({
absWorkingDir: "D:/my/project/",
splitting: true, // required, so that the bundled `js_content` imports the referenced dependency files, instead of having them injected.
format: "esm", // required for the `splitting` option to work
bundle: true, // required, otherwise all links/dependencies will be treated as "external" and won't be transformed.
outdir: "./out/", // required, for multiple output files
write: false, // required, because the bundled content needs to exist in-memory for us to transform/unparse it back to its original form.
minify: true, // optiotnal, useful for treeshaking.
chunkNames: "[ext]/[name]-[hash]", // optional, useful for specifying the structure of the output directory
assetNames: "assets/[name]-[hash]", // optional, useful for specifying the structure of the output directory
plugins: [...denoPlugins()], // optional, use the Deno esbuild plugin to resolve "http://", "file://", "jsr:", and "npm:" imports.
stdin: {
contents: js_content,
loader: "ts",
resolveDir: "D:/my/project/",
sourcefile: "D:/my/project/my_file.xyz",
},
})
  • once the build is complete, convert back the bundled entrypoint from javascript to your file's format using the GenericLoader.unparseFromJs method.
const js_content_bundled = build_result.outputFiles[0].text // assuming that the first output file corresponds to your entrypoint
const my_file_bundled = await my_file_loader.unparseFromJs(js_content_bundled)
  • merge back the string contents of my_file_bundled to build_results.outputFiles, and then write the outputs to the filesystem using the "fs"!writeOutputFiles utility function.
const { hash, path } = outputs.outputFiles[0]
build_result.outputFiles[0] = { text: my_file_bundled, hash, path }
await writeOutputFiles(outputs.outputFiles)

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